In-Game Referral System
We want to make it clear that referral rewards are never charged to our users. We value the growth of our community and see referrals as a way to thank you for helping us growβnot to increase your cost.. We believe in maintaining a fair and sustainable environment for everyone.
Good to know: All bonuses come from the platformβs commission, so youβll never pay extra when you refer friends.
SEED thrives on a player-driven economy, and what better way to expand it than through a referral system that directly rewards active participants? The referral system ensures that players who bring new users into the ecosystem get rewarded, making growth both organic and sustainable.
π‘ How It Works
1οΈβ£ User A refers User B to the game. 2οΈβ£ User B enters User A's wallet address as the referrer during registration. 3οΈβ£ When User B first interacts with their land β whether planting crops or building a factory β both users receive a reward!
Rewards Breakdown: πΎ Planting Crops:
When User B plants a crop (e.g., Wheat), they receive 100 Fertilizer, which is essential for crop growth.We see referrals as a way to thank you for helping us growβnot to increase your cost.
User A earns 2% of the price of planting the crop each time User B plants a crop.
β‘ Building Factories:
When User B builds a factory (e.g., an Energy Plant), they receive 10 Energy, enough for their first production cycle.
User A earns 2% of the price of building the factory each time User B constructs a new factory.
π― Why This System Matters
β Encourages Organic Growth β Players are incentivized to invite friends, expanding the in-game economy. β Boosts Early Gameplay β New players get a head start, while referrers get a bonus for contributing to the ecosystem. β Strengthens Market Dynamics β More active players mean higher trade volume and a more dynamic economy.
βA thriving market is built on networks of trust and shared value.β
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