In-Game Referral System

SEED thrives on a player-driven economy, and what better way to expand it than through a referral system that directly rewards active participants? The referral system ensures that players who bring new users into the ecosystem get rewarded, making growth both organic and sustainable.


💡 How It Works

1️⃣ User A refers User B to the game. 2️⃣ User B enters User A's wallet address as the referrer during registration. 3️⃣ When User B first interacts with their land — whether planting crops or building a factory — both users receive a reward!

Rewards Breakdown: 🌾 Planting Crops:

  • When User B plants a crop (e.g., Wheat), they receive 100 Fertilizer, which is essential for crop growth.We see referrals as a way to thank you for helping us grow—not to increase your cost.

  • User A earns 2% of the price of planting the crop each time User B plants a crop.

Building Factories:

  • When User B builds a factory (e.g., an Energy Plant), they receive 10 Energy, enough for their first production cycle.

  • User A earns 2% of the price of building the factory each time User B constructs a new factory.

Continuous Improvement: We are working towards making this system even better! If User A is an active player, their rewards will be increased, creating an incentive for users to engage in the game themselves. This ensures that players are not simply farming rewards by relying on others, but are actively contributing to the community and the economy.

The more active the players, the more rewards for everyone — creating a dynamic and thriving ecosystem!


🎯 Why This System Matters

Encourages Organic Growth – Players are incentivized to invite friends, expanding the in-game economy. ✅ Boosts Early Gameplay – New players get a head start, while referrers get a bonus for contributing to the ecosystem. ✅ Strengthens Market Dynamics – More active players mean higher trade volume and a more dynamic economy.

“A thriving market is built on networks of trust and shared value.”

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